Kobolds are short, reptilian humanoids with cowardly and sadistic tendencies. A kobold's scaly skin ranges from dark rusty brown to a rusty black color. It has glowing red eyes. Its tail is nonprehensile. Kobolds wear ragged clothing, favoring red and orange. Kobolds usually consume plants or animals but are not averse to eating intelligent beings. They spend most of their time fortifying the land around their lairs with traps and warning devices (such as spiked pits, tripwires attached to crossbows, and other mechanical contraptions).
Wednesday, January 6, 2016
Kobolds
Kobolds are short, reptilian humanoids with cowardly and sadistic tendencies. A kobold's scaly skin ranges from dark rusty brown to a rusty black color. It has glowing red eyes. Its tail is nonprehensile. Kobolds wear ragged clothing, favoring red and orange. Kobolds usually consume plants or animals but are not averse to eating intelligent beings. They spend most of their time fortifying the land around their lairs with traps and warning devices (such as spiked pits, tripwires attached to crossbows, and other mechanical contraptions).
Humanoids
A humanoid usually has two arms, two legs, and one head, or a humanlike torso, arms, and a head. Humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies. They usually are Small or Medium.
Coldeven 2nd, 591 CY
The stone courtyard, surrounded by crumbled masonry, contained a trap and a wooden door leading to a tower. A trapdoor in front of the door hid a pit. A catwalk allowed safe access to the door, for those who knew of the trap.
The trap contained two long-dead and skeletal little humanoids with flat faces and small, sharp fangs; one recently dead little humanoid with a flat face, a broad nose, pointed ears, a wide mouth, and small, sharp fangs with arms hanging down almost to its knees; and one live dire rat. The dire rat climbed out of the pit and attacked the heroes who were reluctant to enter. The rat re-entered the pit when seriously injured by the heroes and the trap was reset less than a minute after it was sprung, locking the rat inside.
Once inside the tower, this circular area was cobbled with cracked granite, upon which sprawled four humanoids like the one in the pit, all apparently slain in combat. One stood with its back against the western wall, the killing spear still skewering it and holding it upright. Two wooden doors led off from this area. Above, a hollow tower of loose masonry reached a few dozen feet, but the intervening floors and stairs were gone, except for a couple of crumpled ledges.
Investigation revealed that the four humanoids bodies had been dead for a few weeks, though rats had gnawed at them. The heroes followed the north door which led them to a hallway with two wooden and one stone door. The stone relief carved door portrayed a dragon like fish swimming in an aquatic setting. The door had a lock.
One of the wooden doors led to a ruined chamber which stood empty of all but a litter of rocky debris. The second wooden door opened to a large and irregularly shaped crumbling chamber decorated with crudely executed symbols and glyphs, scribed in bright green dye. A large pit in the chamber's center showed evidence of a recent bonfire. A metallic cage in the center of the south wall contained a gaping hole and stood empty. A small wooden bench draped with green cloth stood before the cage, and upon it sat several small objects. A bedroll lay near the wooden bench, from which the sound of whimpering was plainly audible.
Arton, who could read Draconic, noted that the symbols on the walls were crude versions of this high language, reading, "Here There Be Dragons". The metallic cage was bent all out of shape, and without repair it could not restrain captives.
The humanoid in the bedroll was the size of a gnome or halfling. It had a scaly hide, a naked tail like that of a rat, and a doglike head with two small horns. Arton recognized it as a kobold; it didn't react to any normal noises. The bench held containers of green dye, a paintbrush, and four small jade figurines of dragons.
Before deciding what to do with the sleeping kobold, Flaxia moved through an opening in the wall to scout the corridor ahead. She entered a hall where deterioration and decay thrived, as everywhere else; however, a double row of relief-carved marble columns marched the length of the wall. The worn carvings depicted entwining dragons. Three kobolds patrolled the area.
When hostilities erupted there, the kobolds had reinforcements from adjoining chambers. The reinforcements took the form of six kobolds which did not arrive all at once.
Arton murdered the sleeping kobold while the rest of the heroes dealt with the attacking humanoids. When he did that, the kobolds from the adjoining area were alerted, and they rushed out to reinforce their allies.
The aggressive heroes brought the united kobold wrath upon themselves, and are currently fighting for their lives.
The trap contained two long-dead and skeletal little humanoids with flat faces and small, sharp fangs; one recently dead little humanoid with a flat face, a broad nose, pointed ears, a wide mouth, and small, sharp fangs with arms hanging down almost to its knees; and one live dire rat. The dire rat climbed out of the pit and attacked the heroes who were reluctant to enter. The rat re-entered the pit when seriously injured by the heroes and the trap was reset less than a minute after it was sprung, locking the rat inside.
Once inside the tower, this circular area was cobbled with cracked granite, upon which sprawled four humanoids like the one in the pit, all apparently slain in combat. One stood with its back against the western wall, the killing spear still skewering it and holding it upright. Two wooden doors led off from this area. Above, a hollow tower of loose masonry reached a few dozen feet, but the intervening floors and stairs were gone, except for a couple of crumpled ledges.
Investigation revealed that the four humanoids bodies had been dead for a few weeks, though rats had gnawed at them. The heroes followed the north door which led them to a hallway with two wooden and one stone door. The stone relief carved door portrayed a dragon like fish swimming in an aquatic setting. The door had a lock.
One of the wooden doors led to a ruined chamber which stood empty of all but a litter of rocky debris. The second wooden door opened to a large and irregularly shaped crumbling chamber decorated with crudely executed symbols and glyphs, scribed in bright green dye. A large pit in the chamber's center showed evidence of a recent bonfire. A metallic cage in the center of the south wall contained a gaping hole and stood empty. A small wooden bench draped with green cloth stood before the cage, and upon it sat several small objects. A bedroll lay near the wooden bench, from which the sound of whimpering was plainly audible.
Arton, who could read Draconic, noted that the symbols on the walls were crude versions of this high language, reading, "Here There Be Dragons". The metallic cage was bent all out of shape, and without repair it could not restrain captives.
The humanoid in the bedroll was the size of a gnome or halfling. It had a scaly hide, a naked tail like that of a rat, and a doglike head with two small horns. Arton recognized it as a kobold; it didn't react to any normal noises. The bench held containers of green dye, a paintbrush, and four small jade figurines of dragons.Before deciding what to do with the sleeping kobold, Flaxia moved through an opening in the wall to scout the corridor ahead. She entered a hall where deterioration and decay thrived, as everywhere else; however, a double row of relief-carved marble columns marched the length of the wall. The worn carvings depicted entwining dragons. Three kobolds patrolled the area.
When hostilities erupted there, the kobolds had reinforcements from adjoining chambers. The reinforcements took the form of six kobolds which did not arrive all at once.
Arton murdered the sleeping kobold while the rest of the heroes dealt with the attacking humanoids. When he did that, the kobolds from the adjoining area were alerted, and they rushed out to reinforce their allies.
The aggressive heroes brought the united kobold wrath upon themselves, and are currently fighting for their lives.
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