Ruler: Her
Noble Brilliancy, the Countess Belissica of Urnst
Government: Feudal
monarchy owing fealty to the Duchy of Urnst, though internal affairs are
conducted independently; hereditary rulership out of a very broad noble (not
royal) family (House Gellor) with strong adventuring and military service
Capital: Radigast
City
Major Towns: Brotton,
Caporna, Didieln, High Mardreth, Jedbridge, Stone Battle, Trigol
Provinces: Six
archbaronies, nine lord baronies, and eleven field baronies (lord mayors and
mayors included, as they hold baronial positions)
Resources: Foodstuffs,
cloth, gold
Coinage: [Modified
Nyrond] sterling (pp), noble (gp), bright (ep), castle (sp), common (cp)
Population: 682,200
– Human 79% (widespread Suloise and Oeridian, with a minority of Rhenee),
Halfling (lightfoot) 9%, Elf 5% (high or wood), Dwarf (hill) 3%, Gnome (rock)
2%, Half-elf 1%, Half-orc 1%
Languages: Common,
Halfling, Rhopan, Elven (in descending order of usage)
Common Alignments:
LG, NG (government and law enforcement), N
Major Religions: Heironeous,
St. Cuthbert, Pelor, Phyton, Lydia, Oeridian agricultural gods (Atroa,
Sotillion, Wenta, Telchur and Velnius), Xerbo, Zilchus, Halfling pantheon
(group pf Halfling gods led by Yondalla), Norebo, Pholtus, Boccob
Allies: Duchy
of Urnst, Greyhawk, Nyrond, Flinty Hills, Furyondy, Tenh (exiled noble family
and refugees)
Enemies: Iuz
(particularly Bandit Kingdoms realm), Bone March, the Pale (distrusted)
The County of Urnst has held its current borders for
centuries. Nestled along the pleasant coast of the Lake of Unknown Depths, much
of the nation’s economy comes from mercantile pursuits. Urnst’s eastern border,
along the Stone Road and Franz River, was once heavily garrisoned against
threat of invasion from Nyrond. Now, old keeps and castles are used once again,
this time to keep track of the swarms of refugees seeking better life in the
west.
The great plains of Urnst account for its staggering
production of foodstuffs in every part of the nation. Though small forests and
woodlands dot the plains, Urnst is not known for its wilderness. The influx of
refugees has ensured that free farmsteads and even brand-new lordships can be
found almost anywhere.
The great towns and villages of Urnst are connected by a
brilliantly designed and well-cared-for series of roads, fashioned in the (some
say magical) style of the old Great Kingdom. Indeed, much of the great
architecture and infrastructure of Urnst can be traced to the Aerdy occupation,
a fact that does not go unappreciated despite the distrust most Urnstmen feel
towards nations to the east.
Urnst maintains a small but efficient squadron of warships
at the Nyr Dyv (Lake of Unknown Depths), stationed in the largely military town
of High Mardreth. A standing army of some three thousand horse and footmen
stock key garrisons along the northern border and throughout the nation. Noble
levies can raise ten times that number in a week or two.
History
Originally part of the much-larger seminal Urnst nation, the
County of Urnst was established as a distinct protectorate nation by Overking
Jirenen of Aerdy in 189 CY. Owning by far the most fertile land of any nation
bordering the Nyr Dyv, Urnst stood as the breadbasket of the region for many
years, supplying wheat as far afield as Calbut, in the duchy of Tenh.
When Nyrond broke from the Great Kingdom, it entered a
period of expansionism, swiftly capturing the County of Urnst in a brief and
surprising series of charges toward the capital. Most Urnstmen bitterly resented
the occupation years, during which their own aristocracy (largely Suel, with
strong ties to that of the duchy) was integrated with arrogant nobility from
Nyrond. This resentment rarely erupted into physical conflict, however; the
people of Urnst enjoyed a much better fate than the Pale under similar
circumstances.
A half-century after the Great Council of Rel Mord, the
County of Urnst became a palatine state under the protection of the richer and
more powerful Duchy or Urnst, a political situation that continues to this day.
If the County of Urnst is subservient to its southern
cousin, it certainly doesn’t act like it. The ruling house of Urnst, the
Gellors, has long displayed a well-deserved reputation of individualism. The
current countess, Belissica, enjoys a popularity unparalleled among most
Flanaess rulers. A consummate politician and diplomat, she enjoys warm
relations with the people of the duchy and even has the respect of the Rhenee
and certain supposedly pro-Iuz Bandit Kings.
For a time, just prior to the Greyhawk Wars, it seemed that
the two Urnst nations might combine to form a single nation, not unlike that
which existed in centuries past. Nobles from Port Toli to Marner speculated
upon a marriage between the countess and Jolen Lorinar, Duke Karll’s eldest
son. In preparation of the event, the courts of Urnst grew ever closer, sharing
key advisers and functionaries. The union, however, never occurred. How the
young southern lord possibly could have rebuffed the ravishing and
even-tempered countess is a subject of much speculation. Unmarried, Belissica
ages gracefully, keeping about her a number of romantic consorts (many of whom
are well-placed in the courts of neighboring lands), never staying with a
single partner for more than a handful of months.
Urnst saw little fighting during the Greyhawk Wars, though
refugees from all corners of the central Flanaess crowded the streets of
Radigast City and the cities nearest the Nyrond border. Though these folk came
bearing tales of horrible suffering and unparalleled fear, the countess soon
noted that many of them came with full purses and a lifetime of accumulated
wealth hastily stuffed into pockets and chests. Thanks to a number of new taxes
suggested by Urnst’s canny Minister of Finance, Eckhard, much of that wealth
now lines the government’s coffers, making Urnst one of the few countries to
leave the war years far, far better off than it arrived.
Urnst has used its wealth and increased prestige to greatly
aid Nyrond, both by bankrolling the struggling nation and by providing soldiers
for the Almorian Campaign. The scars of the Nyrondal Occupation seem finally to
have healed. From the point of view of the countess’ court, having one of the
most powerful nations of the continent owing you several hundred favors does
much to erase old wounds.
Belissica knows, however, that little is gained from helping
Ehyeh III, the struggling duke of Tenh, who rules his exiled people from his
exile in Radigast City. The countess attends his requests for personal meetings
and funds his court (if modestly). Occasionally, she even offers the fallen
duke some of her troops, if a given military action seems well thought out and
offers little risk to her soldiers. She knows that embroiling herself in a
struggle between Tenh, Iuz, the Fists, and the holy armies of the Pale can do
Urnst no good. Belissica is noble and righteous; she is also wise. The key to
retaking Tenh does not lie in Radigast.